Room System
Private player rooms, public rooms, preset layouts and room visit flows inspired by social hotel servers.
Plugins - Set in Stripe
A complete social hotel system for Minecraft servers with player rooms, public rooms, customization, furniture, wardrobe foundations, HotelCoin and admin tools.

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Overview
MineHotel turns a Minecraft server into a social hotel experience inspired by classic room-based communities. Players can create private rooms, visit public areas, decorate interiors, manage privacy and build their own identity inside your server.
The first release includes room creation, room browsing, HotelCoin economy foundations, furni placement, wardrobe foundations, likes, visits, public rooms, admin tools and Paper/Folia support.
Features
Private player rooms, public rooms, preset layouts and room visit flows inspired by social hotel servers.
Owners can rename rooms, set spawn points, kick visitors and customize floors and walls through GUIs.
HotelCoin support for room purchases, furniture purchases and future server economy features.
Wardrobe-ready structure for hats, armor-based outfits and custom cosmetic content.
Furni catalog, rarity labels, placement flow and support for custom model integrations.
Built for modern Paper servers with Folia compatibility work already included.
Requirements
Roadmap
FAQ
Yes. MineHotel includes Folia compatibility work for scheduler-sensitive systems.
Yes. Purchases are linked to the customer dashboard, where downloads can be updated over time.
Yes. Players can create their own rooms and manage only the rooms they own.
Yes. Admins can create public hotel rooms and set the main hotel lobby.
Yes. Downloads are delivered through protected account access and short-lived private links.
License

Plugins
Folia readyHabbo-style hotel system for Minecraft servers